This is an RBD simulation I made during my VFX Program at Seneca Polytechnic to learn more about how RBD solver and its eco system works in Houdini. I also used this oppurtunity to improve on VEX and VOPS in Houdini. I was having a good time when lighting this scene in houdini. I lit and optimized this subsurface render in Houdini Redshift.